![]() ![]() Player ends their turn after they attach an Energy card to their Pokémon to attack the opposing, defending Pokémon. Effects from that attack are then activated and damage may be placed on the Defending Pokémon some attacks simply have effects but do not do damage, as they may be modified depending on whether the defender has a weakness or a resistance to the attacker's Pokémon type. At the end of their turn, a player may use one of their Active Pokémon's attacks, provided the prerequisite amount and types of Energy are attached to that Pokémon. A player may also retreat their Active Pokémon, switching the Active Pokémon with one on the Bench at a retreat cost of a certain amounts of Energy cards. Play alternates between players who may take several actions during their turn, including playing new Basic Pokémon, evolving their Pokémon, using Item cards, playing 1 Stadium card, playing 1 Support card, attaching 1 Energy card, and using Pokémon Abilities and attacking. Play then begins with the player who won the coin flip. Once both players have at least one Basic Pokémon, they can play up to five more Basic Pokémon onto their Bench Players, and then take the top six cards of their deck and place them to the side as Prize Cards. If a player does not have any Basic Pokémon, they must call mulligan, shuffle, and then draw another hand until they draw a Basic Pokémon the opponent may draw one additional card per mulligan. ![]() This Pokémon, or the Active Pokémon is the one that is actively attacking and receiving damage. Players shuffle their decks and draw seven cards, and then each play one Basic Pokémon onto the field. The player going first cannot attack on their first turn, unless they have a card that specifies otherwise. (Dice may be used in place of coins, with even numbers representing heads and odd numbers representing tails dice are also primarily used in official tournaments organized by The Pokémon Company). Players begin by having one player select heads or tails, and the other flips a coin the winner of the coin flip will decide who goes first or second. the row behind the Active, fighting Pokémon that houses five additional Pokémon to supplant the active Pokémon if it retreats or is "Knocked Out") so the opponent has no Pokémon left, or if at the opponent's turn there are no cards left to draw into their deck. Other ways to win are by "Knocking Out" all the Pokémon the opponent has on their bench (i.e. Prize cards are primary win conditions, with the possession of six Prize cards being an instantaneous win. For each of the opponent's "Knocked Out" Pokémon the victor scores 1 Prize Card, although some special card mechanics grant up to 2 or 3 Prize cards in accordance with their higher hierarchy. A Pokémon that has sustained enough damage from attacks–that reaches or exceeds its HP–is referred to as being "Knocked Out". Each player plays one Pokémon onto the field and attacks their opponent's Pokémon. The Pokémon Trading Card Game is a strategy-based card game that is usually played on a designated play-mat where two players (assuming the role of Pokémon trainer) use their Pokémon to battle each other. Active Pokémon, Bench Pokémon, Deck, and Discard Pile This set also only contains one Delta Species Pokémon within it due to it being delayed and had to swap positions with EX: Delta Species.An official Pokémon TCG play-mat with labels of different gameplay aspects, e.g. This set is set in the card only area of Mirage Forest, where a lot of Legendary Pokémon, including Mew, live in. The EX: Legend Maker set is the twelfth third generation set. Original Release Date: February 13th 2006Īmount of Cards: 93 - 92 Normal, 1 Secret ![]() Black: Victini & ReshiramWhite: Victini & Zekrom.Pokémon Ranger & The Temple of the Sea!.Mystery Dungeon - Explorers of Time & Darkness.Mystery Dungeon: Blazing, Stormy & Light Adventure Squad.Pokémon Battle TrozeiPokémon Link: Battle. ![]()
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